Midrange Paladin Frozen Throne Standard Hearthstone Decklist Guide – Mid-range Paladin is a deck of Paladin that relies on the presence board aka minion on the board to win the match.
Deck wants to get a board control through an early game card that works well, but still has a card and potential late game that cannot be underestimated.
At present Paladin is relying heavily on the Murloc synergy throughout the early game. But the card on the expansion of the Knights of the Frozen Throne, Paladin now has more cards that focus on the early and mid game, while still leaving a few mandatory cards in the late game.
Like the previous expansion, the Mid-range Paladin deck still relies on the Murloc package for the early and mid game. The presence of Hydrologist and Vilefin Inquisitor, and Gentle Megasaur allows you to do snowball if the opponent is not handled immediately.
But this early and mid game deck card is not just that. Now you have Righteous Protector and Corpsetaker accompanying Wickerflame Burnbristle. Righteous Protector is a card that is quite difficult to eradicate efficiently even as Taunt in the late game thanks to the divine shield he has.
Then because it has a lot of minions with divine shield, Corpsetakers can also act as Taunts who have a divine shield, or even lifesteal if you haven’t pulled a Wickerflame from the deck.
Since the number of early game minions with divine shields is increasing, the rally blade has a great potential for synergy on this deck. The same applies to the Blessing of Kings to complete the Steed Speaker. All three will make your little minion stronger and give you extra power on the board in an instant.
For late games, you will still rely on Tirion Fordring and Sunkeeper Tarim. But in addition, you can also enter Bonemare for additional buffs.
Variants, Flavor, and Tech Choice
The list on the side is fairly cheap compared to other versions that were tried. Sunkeeper Tarim and Tirion are mandatory cards that you must have. But if you don’t have Finja, you can enter another flavor card or the right tech choice.
There are some substitutes that you can take, for example Stonehill Defender or Concecration. If you want, you can also enter Stormwatcher which will also work in synergy with Corpsetaker.
You can also make adjustments depending on the deck you face on the ladder. If you face a lot of aggressive decks, you can reduce the number of late game cards like Bonemare and then insert clear boards like Consecration or Equality plus Pyromancer.
If you often face deck control, pull one or two Grimscale Chums and enter a late game card like The Black Knight or The Lich King.
In terms of gameplay, the Mid-range Paladin deck did not experience significant changes. You want to play Murloc in the early game to get the initial board presence as soon as possible. Then in the mid game you want to do snowball by playing Murloc Warleader, Gentle Megasaur, Blessing of Kings, or Spikeridged Steed.
If this plan works well, you should be able to control the board throughout the game, especially if you can land a Speed Steed on one of the minions on turn six.
Because the focus is on minions, these decks become lack of clear board and removal. You can still do it with Rallying Blade or Sunkeeper Tarim, but both don’t always guarantee you can turn things around.
So, make sure you maximize the value of all minions and the synergy that you have. Fortunately, you have several minions that can be used for stalling such as Wickerflame, Corpsetaker, and Tirion.