7 Clash Royale Best Decks 2020

7 Clash Royale Best Decks 2020 – It feels like I do not need to further ado to introduce the latest game Supercell that has been quite phenomenal. In a matter of months since its release, Clash Royale has become a popular game that now even has shifted the Clash of Clans position in the best-selling lineup of free games on the Google Play Store.

As more and more people download Clash Royale, the more intense the competition between PvP players in this game will be. That’s why it takes a very surefire strategy to be able to succeed on the leaderboard, so without needing to take the width anymore, here are eight deadly card combinations to make you win in the Clash Royale Arena.

1. The Basic Boom!

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Avg. Elixir Cost: 3 | Attacker: Flexible (Giant precedence + other units)
Arena: 1-2

Still, feeling hard to face the rigor Arena duel in Clash Royale? If so, then this deck can help you to learn strategy while adjusting your playing style. The purpose of this deck is to combine the function of Tanker units like Giant with other troop units, especially Bomber with its troublesome splash damage attack.

Giant alone can be used to divert enemy attacks to avoid the tower. After all, Bomber or Minions team you can finish off the enemies from your army attack distance.

With inexpensive units like Goblins and Knight, you can also learn to outwit your opponents to pull out their Fireball spell at the beginning of the game. Through this versatile, flexible deck, you can learn offensive or defensive, depending on how much you’ve got.

2. “Meat Shield” Madness!

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Avg. Elixir Cost: 4 | Striker: Whoever stands behind the Giant
Arena: 2 (No Wizard) – 5 (plus Wizard)

Never as a Giant. This extremely slow-moving body of Tambun is still a powerful tanker unit to use in any arena. While it is easy to attack other buildings, the Giant can be an effective “lane opener”, especially if it is accompanied by a remote attack unit behind it.

This deck is an improvement from the combination of “The Basic Boom” deck that we have seen above. Of course, the above rows of cards can still be adjusted depending on your strategy needs in the field of action. You can just replace Fireball or Arrow with other cards such as Mirror, Zap, Poison, or Rage to speed up the troops ‘ movements.

A magic card like Freeze is also highly recommended so that the troops behind the Giant can mix up the frozen enemies before them. If the enemy starts to disturb the Giant you’ve been in the back of the base, you can disturb them with the very annoying Bomb Tower building.

3. X-BONE

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Avg. Elixir Cost: 3.5 | Attacker: Flexible (preferably X Bow)
Arena: 3-5

With its name that looks like a nickname for the Microsoft-made game console, the deck is made to make space for Epic: X Bow cards to flatten opposing towers. The selection of the skull itself is not without reason. Through the cost of cheap Elixir, assisted by the attack range Witch plus his “cheap Skeleton” trick, this deck can be a troublesome combination that makes your opponent rush to release their Fireball.

Keep in mind that the goal behind the cheap trick is to give you time to set up X Bow to immediately blast the left or right tower of your opponent. Quite a difference in the destruction of one opponent’s tower, then your victory is in hand.

The cards above will require so much customization if you’ve entered Arena four. That’s because the enemy could have saved a spell-like Freeze, and a combination of Rage + P.E.K.K.A. that’s made it easier for you to win with this deck.

4. The Tempo Skeleton

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Avg. Elixir Cost: 4.3 | Striker: Giant Skeleton, Wizard, Baloon, Freeze
Arena: 4-6

Although the uniformity of the skeleton unit in it makes this deck impressed thematic, the rows of these cards have the potential to be quite effective when deployed in the correct moment. All of this is a combination of Freeze magic and two major attacking cards like Baloon and Giant Skeleton. If the enemy begins to advance, then clear their attacks using the Skeleton Army and a row of defense cards such as Tesla and Arrows.

Unfortunately, this deck is not a disadvantage. Because your dependence on units with a little amount of elixir is very small, auto-aggressive whether you are attacking is determined once by the moments and rows of any cards that are out in hand.

Essentially one: stay careful in seeing the terrain, and only use the Freeze spell at the most precarious moments. When the enemy too often relies on the aviator unit, then the Wizard becomes the only unit of range to help you reverse the attack.

5. Tesla-Offense

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Avg. Elixir Cost: > 4 | Striker: Prince, Barbarian, Minion Horde, Tesla
Arena: 2-4

You might ask why Tesla? Well, it’s important to understand that Tesla is a pretty effective substitute for Canon in Arena 4. With its underground structure, at least the building is spared from the enemy’s spell when it is not attacking.

The function of this deck is to tucking Prince or establishing Tesla at the front row of the enemy. The existence of other units such as Minion Horde, barbarian, and Mini P.E.K.K.A. itself is your main capital to outwit the opponent.

Also, Rocket can be replaced using remote units such as Archer or Goblin Spear to drive an attacking opponent. If that’s not enough, you can also replace it with a Barrel Goblin to try to damage the enemy’s tower after being hit by Prince and friends.

6. Raging P.E.K.K.A.

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Avg. Elixir Cost: 4.4 | Attacker: P.E.K.K. A, Barbarian, Fireball, Wizard
Arena: 4-7

Once you get the P.E.K.K.A. in the fourth arena, you may be curious, roughly which of your collection of old cards are effective to use with them. As a tanker unit whose appearance looks pretty fierce, P.E.K.K.A. is quite tempting to use, which is why this deck is made to synergize with it.

Though classified as an old card, a fireball is a card that is still powerful to destroy the opponent’s Weir troops. Goblin Spear, Barbarian, Skeleton Army, and Wizard also synergize with each other to steal the momentum of the attack, at the time your elixir is not enough to call P.E.K.K.A.

The downside of this deck lies in the amount of an elixir that does little to produce a combination of P.E.K.K. A and spell Rage. If your elixir is pretty much, then a combination of P.E.K.K.A. with Rage spell can be a crushing blow to all the enemies in the last seconds.

7. Royal “Arena” Rumble

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Avg. Elixir Cost: 4.5 | Striker: Dark Prince, P.E.K.K. A, Barbarian
Arena: 7

The above line of cards is arguably a deck of professional players or those who are already quite “wealthy” to compete in Arena 7 aka the Royal Arena. Some of the above cards are also often encountered in TV Royale, ranging from the troublesome Dark Prince and the Ice Wizard, even Three Musketeers cards at a very expensive price.

Some cards in this deck are still possible for you to modify. If you don’t have Three Musketeers, you can use other units like Princess, Royal Giant, Golem, or Giant Skeleton.

If you are less comfortable with enemy attacks from the air, the skeletons can also be replaced by remote attack units so you avoid the Baby Dragon and Minion Horde disorders.

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