Hearthstone Decklist Guide: Tempo Rogue (Kobolds Standard)

The entry of the Kobolds and Catacombs expansion provided several new tools for Tempo Rogue. The deck who is already strong from the Knights of the Frozen Throne meta-game seems to be getting stronger and can maintain its position as one of the top tier decks.

Decklist

Not much has changed from Tempo Rogue in Kobolds. This deck still relies on Prince Keleseth as one of the tools that gives it an edge in the long run. Then the early game is filled with Pirate packages, namely Swashburglar, Southsea Deckhand, Southsea Captain, and of course the Pirate Patches.

Then there is Fire Fily as a complement that can also function as a combo enabler. Finally, Edwin van Cleef can be a decisive winner if you can make it a big minion in the early game.

For the swing tempo, you have SI: 7 Agent, Backstab, and Vilespine Slayer. To establish the board presence that you have, enter Cobalt Scalebane, Bonemare, and Cairne Bloodhoof. Finally enter Leeroy and Shadowstep which can become finisher.

Of the several new cards that can be selected at Tempo Rogue, one that I think is always included in all versions of this deck is Elven Minstrel. No wonder, because the combo effect of this card gives you a card draw, something that Tempo Rogue did not have previously expanded. Moreover, the draw given is also specific to minion.

Variation
Besides Elven Minstrel, some of the early versions of this deck. The initial version, when the Kobolds and Catacombs expansion was first released took advantage of the battlecry from Fal’dorei Strider. If you get Spider Ambush, you will get additional minions on the board for free.

But lately, since players began to realize the potential of Corridor Creeper, Fal’dorei began to be set aside to give a place to Corridor Creeper.

Gameplay

Not much has changed from this gameplay deck compared to previous meta-games. As much as possible master the early game with the synergy of the Pirates that we have, then as much as possible do snowball from there.

When Mulligan, always keep your cheap minions, especially the Pirate and Prince Keleseth. If you use Corridor Creeper, you can save it if you get the card in hand. But do this if another card in your hand can provide initiative in the early game. If not, you won't have a minion to trade, making Corridor Creeper not get a discount and eventually become a dead card.


Pay attention to the resources you have and know when you should save and use cards to do the swing tempo. Don't use cheap cards like Fire Fly, Elemental Flame, or Backstab. These cheap cards are usually used as a trigger for combo cards such as Vilespine Slayer and SI: 7 Agents.


As long as you can master the early game well, you should be able to do snowball with Cobalt Scalebane and / or Bonemare. If you are in a lethal range, you just need to finish finishing with a card like Leeroy Jenkins.

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